How did it start?

Well, it started with something hardly related to flight simulation. It happened to me twice... Back in the 80's I was a simple passenger on two different commercial planes that crashed right after I departed. This is how I came close to aviation, simply because after these horrific events I became interested in 'how on Earth these machines fly'...

A bit later I found myself gambling with FS2, first on an Atari later on a Commodore and finally I had it on a PC. Years passed and my new hobby just stayed, I tried all simulators, apart from military ones that I quite much dislike (being a born pacifist...) and at the good old FS4 times I started doing some small sceneries for FS too. That was a new hobby once again and when I did my hometown (Budapest) for FS5 and a bit later I also did a sort of photorealistic scenery of New Delhi, it turned out that they weren't as bad as I thought, so I slowly started submerging into FS scenery design, and until now I have 28 commercial sceneries with my name on each. But still, I never thought I will ever have a home-made cockpit. Towards the end of the century I had the opportunity to meet Stamatis Vellis, one of the pioneers of home cockpit builders, and also felt a bit envy when listening to his description of his own pit in his basement, but it just remained a sort of dream for me. I have no talent for either carpentry or electronics, so the very idea of building my own cockpit escaped me. But the beginning of 2004 some things has changed and I decided it was enough of 'just' doing (quite revolutionary I hope) sceneries and trying out newer and newer, better and better aircrafts and panels on the PC, so I suddenly felt I'd fly a single plane only and I chose my favorite the 737-NG for that. This is how it started and in 3-4 months time I was sitting in my own cockpit on some ill fated Opel-Vectra seats...

 


How realistic?

How realistic is it? Or will it be?

Well, never realistic enough. Do I belong to the category of simpit builders who spend long years on building their 'child' while hoping to fly later? Certainly not... The available software changes, Fs itself changes, and in case of running after 'perfection' I think my remaining lifespan wouldn't be enough to cover all those rapid changes. Of course the idea of a motion-based sim was joke in my case, so I wanted to have the cockpit relatively good looking, relatively functional. Perhaps in some years from now I'll change this viewpoint and will find myself doing the most delicate cockpit imaginable, but I seriously doubt that. I have bought whatever I could for the purpose and did myself whatever I could... I guess the result is pretty good...