WALKTHROUGH

Home isle

Speak with Rya. She will send you to her father, Enar. Take money, food and the fur bed from the ground. The path that leads up to the mountain starts near to the house. At the top speak with Enar. Yet you can not fly with the Wing. Go down on the same path, turn left, and run across the jungle. Then you will see the 2 towers of the port. Albert is waiting for you in the second house. Speak with him, he will give you lots of hints. Then enter the ship, and sail straight away from the shore. Soon you will see the opposite shore.

The pyramid

Turn left, and travel along the shore to the desert. To open the pyramid, you will need the 4 element stones: fire, water, air and ground. One is under a huge stone in the middle of the desert. Cut the spider net, and take it. Go to the pyramid. The second is under the water at the side of the pyramid. The next one is at the stairs of the pyramid. Behind the pyramid there is a path up to the mountain. Go up, turn left, walk to the halfway to Merinor and you will find the last one. Go up to the pyramid and insert the 4 element stones into the corresponding lets. The door will open. Eat and jump down. Turn backward 180 degrees and follow the path. Cut the spider nets, and kill the tiger. Then you will see the crystal. However it does not spin. Read the scripture on the wall. Collect diamonds. Go back where you jumped and go along. You can jump into the water. Swim out to the shore.

Kyrama isle

Women speak about the old wise knight. Go to a little west from the middle of Kyrama, inside the mountains in a narrow valley you will find his house. He will tell you about the spirits, and how they were released. Go to the close house he mentions, and pick up what you find. Go to the near city of Merinor, find a house with merchant logo, and sell the diamonds. Buy sword, bow, and some package of arrows. You must travel to city of Elran which is at the opposite end of the isle. Before you start, go to the northern gate of the city, you will find a horse there. Ride to the opposite gate. Then ride a lot to Elran. At Elran, find the pub, and speak with Dodnabar. Then have a trip, find some golds and diamonds. Then ride back to Merinor, find the merchant Horatius Zared and buy the poison. If you have enough gold, buy invulnerability or invisibility magic drinks.

Orc village

Then ride at the northern shore of the isle to the halfway, to the Palace. Speak with the guard. He will send you to the orc village for a horn. It is a hard quest. Ride close to the orc camp. Orcs are strong fighters. You may shot down some with arrows. Then eat, or drink invulnerability or invisibility. Look into the tents, and take the horn. Run back to your horse, and ride away fast. Ride back to the palace, take the horn into your hand, go to the guard, and talk to him.
This is the end of the demo game. In full version he opens the gate.

Escape

Go across the palace garden, and cut the spider net at the opposite end. Turn right, and at the corner turn right again. Walk down on the stairs to the prison. From now you are in a forbidden zone. Try to avoid the guard of the prison, because he will alarm the soldiers, and catch you. Take the poison into your hand, and observe his movement. Once when he left, wait few seconds, and go upstairs to his table. Take the poison and load into his vine by pressing the 'use' button. Then return downstairs to your observation position, you will see when he drinks it. He drops the key. Take it, and find the cell of Ladnar. He will great you. With the key from the guard in your hand open his cell, and follow him out before the guard wakes up, Enough far from the palace he will tell you how to get to the secret cave.

Fire diamond

You must go to the tunnel of the fire diamond. Come out from the southern gate of Merinor, and at the small peninsula find a path up to the mountain. Its entrance is a small hole near to the path. Jump in, and go to the small hole right from you for the diamond, then to the second one. Climb and jump from the edge up to the fire diamond. Eat food or drink invulnerability, because rocks will fall. Take he fire diamond, and jump back close to the wall. Leave the tunnel quickly. Find a ship, and sail from Merinor to north-west as far as you can beyond the sea, until you reach the high mountains of the opposite side of the sea. There you must find a huge cave entry. It is closed. Insert the fire diamond into the let left from the gate.

Transformer

Enter, and a turn left at the end. You must cut the spider net to get into the room of the transformer. Take the Light Crystal into your hand and insert it into the transformer: go close and press drop. It will be inserted right to its position, but nothing happens: something more is needed. Speak with the cave moran in the room. He is hard to be understood. For the information you must bring him back his talisman. Go back among the cut spider nets, and further. You will see a cave lake. Swim to the end of this straight section. Come out from the water, take the talisman, and return to the transformer room. Take the talisman and give it to the moran. He tells that you need the prism.

Signet ring

Go out from the cavern and sail back to Kyrama. People will tell you that the King owns the prism. Go to the palace, and turn right at the gate before the jail stairs. At the end of the hall you will see the thrown. If it is night, you must wait for the King to wake up, you may sleep a while. Ask the King to give you the prism. If he doesn’t give it, find the councilor. His room is upstairs, a second room from the nearest tower. He will help you to get the ring, but he needs the lost signet ring of the king from isle Ignutt. Go back to your ship, and sail to east from Kyrama to Ignutt. Find the city, and walk up to the mountain, to the topmost house with tower. Go upstairs, there you will find the ring. Take it, and sail back to the palace. Go to the Councilor, and give him the ring.

Prism

The Councilor will give you the key of the treasury room. Go down to the thrown hall. You will see a guarding soldier. Wait for him to disappear and be quick. Open the second door from the King, enter, and close it. If the guard sees you entering, coming out, or the open door, he will alarm the soldiers, and catch you. Open the middle box and take the secret treasury key. Come out, and close the door again. Go to the door which is near to the thrown hall entry. Open it with the second key. You will see a box in the middle of the room. Kill the tiger, and open it. Then pick up the prism. Run out of the palace, and sail back to the secret cave. The gate is still open. Go to the transformer room. Insert the prism into the transformer. Wow, it does something, but unfortunately not all. Read the projected text. You have to collect 3 components. Speak with the moran again. He tells that the chief of morans has the piece of moran gold, and he is in the moran village deep in the cavern. You will have to explore the whole cavern.

Components

If you don't have enough torches and food, you'd better to buy some at Kyrama or Ignutt. You also have to buy the map of the cavern. Probably you will need some money for the map, food and invulnerability potions. Sail back to Kyrama. Find some diamonds. You can hunt goats or deers also to get food. Then go back to the merchant Horatius Zared and buy the map. However, since you are at Kyrama, you should begin with the Everice and the pearl. Go Merinor, and before you would come out from the southern gate of Merinor, go up to the mountain. You will walk through 2 bridges over a narrow snowy valley, then climb a little along the rock wall to the Everice. Pick it up, go back on the first bridge, and descend to the plain. In Kyrama, go to the lake that is near to the orc camp. Jump into the water near to the waterfall, and dive to the bottom. There you will find the Pearl. Pick it up, and come out to the surface quickly. Now you have at least two components. Go back to your ship and sail back to the secret cave. Go to the transformer room, and insert the Pearl and the Everice. The machine will accept them. Now you need to explore the cavern. Go back where you found the talisman of the moran.

The cavern

Take your map and plan a path to the huge cave hall. Swim through the cave lakes and dive wherever rocks block your way. Don't begin to fight with all bears and morans, hide and run instead. The trip will take about half-hour, then you will arrive to the huge cave hall. The moran village is south west from the entrance. Run quickly and try to find the chief before morans kill you. He tells you that one of his idols was stolen, and he will give you the gold piece only if you bring it back. It must be under the sea near to a broken ship. As soon you agreed, other morans will not attack you any more. Go back to the cavern entrance and jump into your ship. Sail to east along your home island. Not far from the last stones of the isle you will see a reef, and the mast of a broken ship. Avoid the sharks, you may shot them from the ship. Stop your ship, and jump into the water. Dive to the bottom and take the idol. You may want to hunt, buy potions and torches before you sail back to the secret cave. In the cavern travel back to the moran chief and give him the idol. He will give you the gold piece. Now travel back to the room of the transformer and insert the gold piece. Wow, a big explosion, and the light crystal starts spinning. Take it.

Fly

Go back to your ship, and sail to the house of Rya. You may greet her, and go up to the top of the mountain to Enar. Give him the light crystal. He puts it into Wing, and offers you to try it. He tells you that his brother with his man-driven Wing might get into trouble, and you should fly there to see him. Take off, and fly to Elran. Then turn south southwest, until you see a small but high isle on the sea. Land on the top of the rock, and jump out from Wing, and talk with Enar's brother. He will ask you to bring his rope back. Fly down to the shore of the isle, and take the rope. Fly back to the top, and give it to him. He will give you the essence weapon, which can destroy the released spirits.

Ghosts

As you sit back into Wing, you will see that the spirits start and leave the stonehenge. Fly to Rya and kill the spirit that wants to kill her. Then fly to ghosts and shot them with the essence weapon. The ghost-detecting arrow on the bottom of the screen helps you to find the ghosts. You can refill your essence caster by flying into the middle of the stonehenge. The stonehenge is at the north shore of the isle Ignutt. After you have killed all the 6 ghosts, you will see that a huge ghost-dragon kidnaps the King from the palace, and brings him to the lair of the ghost-dragons.

Air combat

Eat, and refill your essence weapon if needed. Fly to the lair, which is south from isle Ignutt. 3 ghost-dragons take off and attack you from the air. They shoot essence at you. Try to avoid their projectiles and shot them one by one. Then the next wave of ghost-dragons attacks you. When you have killed them, the huge ghost-dragon attacks you. It is slower, but harder to be killed. After you killed it, you will see the king inside the lair. Fly to the small edge of the lair, and try to land on it. Climb down on the spiral edge to the King. You can't help him, he dies, but before that he gives you the kingdom. Climb back to the Wing. Now you can fly freely in your kingdom.

Ending

When you have flown enough, fly to the palace. Land in front of the gate, and go to the thrown hall. Rya, Enar, Albert and the Councilor will be waiting for you. Rya greets you, and everyone is celebrating. The End.